Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
Accendio [Gym]
POSTED ON May 11, 2024 5:43:33 GMT
MAUVILLE CITY | Loop Cross | Difficulty: ★★★☆☆☆ COURSE RECORD: 03'38"894 RECORD HOLDER: lam logan [player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/220%20-%20Long%20Pre-View%20%28Course%20View%202%29.mp3[/player]
Mauville Racing Grounds' facility was enormous indeed; while the office space had little signage due to its size being on the smaller side, the property where the action took place, just outside the city proper, was enormous. Luckily, Josh had experienced staff who knew the facility well, and signage that could guide challengers to the correct location. The voice of KEVIN STROUSER, Josh's scheduler, echoed over the Gym's loudspeakers:
"Challenger Cain Stille , please report to Sector 2. Challenger Stille, to Sector 2. Thank you!"
Provided the challenger found ample signage, he would see the brash and tall ACE SHEEKE, already seated on Ares, a black-scaled Charizard that seethed aggression and competitiveness; the timid and short ERON IUNIS, on Sirocco the Shiny Hisuian Braviary; and the reserved ARAVAN ESCHER, at the complex-looking reins of Xira the Yanmega. Lastly, he would see the Gym Leader Josh Devlin , making adjustments to the saddle strapped to Verte, a Flygon that started chatting up a storm with the challenger's. With three buzzing Pokémon flitting about, this was going to be one noisy race.
All his Gym Trainers and their Pokémon were ready and raring to go, particularly Eron, who had been waiting for Josh to acquire a flying psychic-type for quite some time. "Cain, correct? Welcome to Mauville Racing Grounds. I'm Gym Leader Devlin, but please, call me Josh," he greeted his challenger. "It's not too often that Verte here gets to stretch his wings in a race like this. This should be a fun one!" he enthusiastically added. The three Gym Trainers introduced themselves and Josh's Pokémon they were borrowing, one by one.
The gallery surrounding Sector 2's LOOP CROSS course was full, small as the stands were. It was titled as such for its two loop-de-loops and long, lateral turns greater than 360 degrees. While those would take precision to enter and exit, as well as stamina to maintain, there was plenty of room in between them for extremely speedy Pokémon to shine. The wind was picking up, with clouds rapidly rolling in from the west. Weather could be an unexpected factor.
Josh went over the rules of the challenge, required by Hoenn League statute. "See that arch near the starting line, with the long and skinny monitor on it? We line up behind that, and the countdown will be on that display. It will sound four horns and display '3, 2, 1, GO'. On 'GO', our Pokémon will start flying. Pokémon are not allowed to use moves like Quick Attack or Extreme Speed on the first lap. After the first lap, though, use them as much as your Pokémon can handle! Beat me to the finish line after three laps, or otherwise prove to me you can handle the pressure of split second decision making, and the Hoenn League Quick Badge is yours."
Once he had finished explaining the rules, Josh climbed atop the insectile dragon, zipping himself inside his cocoon saddle - a very important safety measure when flying on any Pokémon at great speed. "Good luck to you, and remember: with great speed comes great responsibility." Josh reminded his challenger as he slammed his helmet's visor down. If Cain were to glance toward him, the challenger would see a laser focused expression, almost like he was in a zen state as he held Verte's reins in anticipation of the green light.
Cain Stille INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls, and an additional 10 to rolls on Speed-based Obstacles.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Your Pokémon can use its Boost a number of times equal to its number of ranks in Endurance (min. 1). Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 20.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 20.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 140. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Special: Any extra rules specific to this Obstacle are located here.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 105 (Reaction)
Special: Track Points lost as a result of non-Water Pokémon rolling beneath this Obstacle's Target Number are multiplied by 1.5, rounded up. After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order. The QUICK BADGE is awarded if at least one of the following conditions are met:
1) The challenger finishes the race in 1st or 2nd place. 2) The challenger finishes the race ahead of the Gym Leader. 3) The challenger otherwise demonstrates their mastery of the tenets of Mauville Gym, at the Leader's discretion.
|
|